The Limits of Rules

Your company implements a new rule: "All code changes must be reviewed by two senior engineers before deployment." Intent: improve code quality. Result: deployment speed drops 80%, senior engineers spend entire days in reviews, critical bugs sit waiting for approval, and developers find workarounds—tiny incremental changes that technically comply but circumvent the intent.

The rule addressed a real problem (code quality issues), but created new ones (bottleneck, gaming, frustration). This pattern repeats everywhere rules proliferate: each problem prompts a new rule, rules accumulate without removal, complexity spirals, and people spend more time navigating rules than solving problems.

Rules promise simplicity—clear instructions for every situation, no judgment required, consistency guaranteed. But this promise fails in complex, changing environments. Rules can't cover all situations, they multiply endlessly trying, people game them, and rigid compliance often produces terrible outcomes.

Understanding when rules fail, why organizations keep creating them despite failures, and when principles or judgment serve better transforms how you design systems and govern organizations.


What Rules Promise

The Appeal of Rules

Rules offer:

Promise Appeal
Clarity Explicit instructions, no ambiguity
Consistency Same situation → same response
Scalability Don't need high judgment for every decision
Accountability Clear whether rules followed
Predictability Know what to expect

Compelling vision: Design perfect ruleset, all problems solved, just follow instructions.


When Rules Work Well

Rules are effective for:

1. Routine, repeated decisions

  • Same situation recurs frequently
  • Optimal response is known
  • Consistency more important than customization

Example: Assembly line procedures, safety checklists, data entry protocols


2. Low-stakes situations

  • Error cost is small
  • Over-optimization not worth effort

Example: Office supply ordering, meeting room booking


3. Where judgment is limited

  • Decision-makers lack expertise
  • Training judgment is impractical
  • Clear rules safer than poor judgment

Example: First-aid for untrained bystanders (clear rules better than guessing)


4. Preventing known bad outcomes

  • Specific failure modes identified
  • Rule prevents that failure

Example: "Never reuse passwords" (specific vulnerability addressed)


But: Most interesting, high-value decisions don't fit these criteria.


The Limits of Rules

Limit 1: Infinite Situations, Finite Rules

Problem: Possible situations are infinite. Rules are finite.

Result: Rules can't cover everything.


Attempted solution: Add more rules.

Outcome: Rules multiply exponentially.

Each new situation creates exception:

  • Original rule
  • Exception for situation A
  • Exception to exception for situation B
  • Exception for interaction of A and B
  • ...

Eventually: Rulebook becomes so complex no one can follow it.


Example: Tax code

Simple start: Tax income at X%

Complications:

  • What counts as income? (hundreds of definitions)
  • What deductions allowed? (thousands of rules)
  • Special cases? (farmers, military, disabled, etc.)
  • Interactions? (deduction eligibility based on other factors)

Result: U.S. tax code ~70,000 pages, requires experts to navigate.

No one can know all rules. System breaks under its own complexity.


Limit 2: Rules Get Gamed

Goodhart's Law: When a measure becomes a target, it ceases to be a good measure.

Corollary: When a rule is enforced, people optimize for rule compliance, not underlying goal.


Gaming patterns:

Pattern Description Example
Malicious compliance Follow letter of rule while violating spirit "Code review required" → Review own code immediately before merge
Loophole exploitation Find technical gaps in rules Tax avoidance schemes (legal but defeats intent)
Metric manipulation Hit rule target without real improvement "No bugs in production" → Classify bugs as "features"
Rule shopping Choose which rules apply to you Jurisdictional arbitrage, regulatory shopping
Minimum compliance Do bare minimum to technically satisfy rule "Respond within 24 hours" → Send "I got your email" (no actual help)

Example: Hospital wait time targets (UK)

Rule: 98% of ER patients seen within 4 hours

Intent: Improve patient care timeliness

Gaming:

  • Ambulances wait outside ER until 4-hour target achievable
  • Patients reclassified to non-emergency categories (different targets)
  • Clock stops when assessment begins, not when treatment completes
  • Mobile clinics park in ER parking lot (technically not ER)

Result: Rule technically met, but patient experience and care quality sometimes worse.


Limit 3: Rules Can't Adapt to Context

Different situations require different responses.

Rules impose uniform response:

  • Same rule for different contexts
  • Ignores relevant differences
  • Good outcome in some cases, bad in others

Example: Zero-tolerance policies in schools

Rule: Fighting results in automatic suspension, no exceptions

Intent: Clear consequence, deter violence

Problems:

  • Self-defense treated same as aggression
  • Victim suspended for being attacked
  • No consideration of severity, context, history

Real case: Child suspended for defending against bully attack.

Rule can't distinguish contexts where judgment clearly would.


Example: Mandatory minimum sentences

Rule: Crime X → sentence of Y years minimum

Intent: Consistency, deterrence

Problems:

  • Can't consider circumstances (coerced, desperate, unique factors)
  • First-time minor offender gets same minimum as repeat violent offender
  • Removes judicial discretion

Result: Many argue leads to unjust outcomes in specific cases.**


Limit 4: Rules Accumulate

Each problem prompts new rule.

Old rules rarely removed.

Result: Sedimentary layers of rules accumulate until system paralyzed.


Why removal is hard:

Reason Explanation
Loss aversion Removing rule feels risky (what if problem returns?)
Constituency forms Some people benefit from rule, resist removal
Blame avoidance If problem recurs after removal, remover blamed
Complexity Rules interact; removing one may break others

Easier to add than subtract → Accumulation.


Example: Regulatory burden on businesses

Each crisis prompts new regulation:

  • Financial crisis → Dodd-Frank (thousands of pages)
  • Data breach → Privacy regulations
  • Environmental incident → New EPA rules

Rarely removed:

  • Even when obsolete
  • Even when costs exceed benefits

Result: Compliance costs grow, small businesses struggle, innovation slows.


Limit 5: Rules Require Rule-Enforcers

Rules don't enforce themselves.

Require:

  • Monitoring (detect violations)
  • Enforcement (apply consequences)
  • Adjudication (resolve disputes about what rule means)

Each layer requires resources and creates its own problems:


Monitoring problems:

  • Surveillance feels oppressive
  • Privacy concerns
  • Monitoring systems gamed
  • Cost scales with rule complexity

Enforcement problems:

  • Inconsistency (some violations caught, others missed)
  • Discretion in enforcement (introduces judgment anyway)
  • Enforcement costs (time, money, morale)

Adjudication problems:

  • Disputes about rule interpretation
  • Escalation procedures needed
  • Appeals processes
  • Bureaucracy grows

Paradox: Rules meant to eliminate need for judgment require judgment to interpret and enforce.


Limit 6: Rules Crowd Out Judgment and Responsibility

When rules govern everything:

  • People stop thinking
  • Abdicate responsibility ("I was just following rules")
  • Don't develop judgment (no practice)
  • Moral agency atrophies

Example: Financial crisis (2008)

Risk management based on rules:

  • VaR (Value at Risk) models
  • Credit rating thresholds
  • Regulatory capital requirements

Problem:

  • Rules followed precisely
  • Judgment and wisdom abandoned
  • "If rating agencies say AAA, it's safe" (no independent assessment)

Result: Catastrophic failure despite rule compliance.

Rules can't substitute for judgment in complex, high-stakes situations.


When Rule-Following Becomes Harmful

Phenomenon 1: Malicious Compliance

Definition: Following rules literally to produce bad outcome, exposing absurdity of rule.


Example: r/MaliciousCompliance subreddit

Scenario: Manager says "Follow the policy exactly, no exceptions."

Employee: Follows policy literally, knowing it will create disaster.

Outcome: Policy's flaw exposed, but at cost of bad outcome.


Real example: Work-to-rule strikes

Workers follow every safety rule, procedure, regulation exactly.

Result:

  • Productivity plummets
  • Operations grind to halt
  • Proves rules, if followed completely, are unworkable

Implication: Normal operation requires violating some rules or using judgment about when to apply them.


Phenomenon 2: Rule Paralysis

So many rules that action becomes impossible.

Symptoms:

  • Every action potentially violates some rule
  • People afraid to act (risk of rule violation)
  • Requires hours navigating rules for simple tasks
  • Innovation stops (new things don't fit existing rules)

Example: Overregulated industries

Healthcare:

  • HIPAA, insurance rules, billing codes, treatment protocols
  • Doctors spend more time on compliance than patients
  • Defensive medicine (order unnecessary tests to avoid liability)

Result: Quality suffers, costs rise, burnout increases.


Phenomenon 3: Rules Destroy Intrinsic Motivation

When everything is rule-driven:

  • Extrinsic motivation (follow rules, avoid punishment)
  • Intrinsic motivation (care about outcomes) declines

Research (Deci & Ryan): External controls undermine internal drive.


Example: Teaching

Before heavy regulation:

  • Teachers motivated by student learning
  • Creativity in methods
  • Adaptability to student needs

With test-score rules and rigid curricula:

  • Teach to test
  • Creativity constrained
  • "Why bother if it's not measured?"
  • Passion declines

Result: Unmeasured aspects of education (critical thinking, curiosity, creativity) atrophy.


The Alternative: Principles and Judgment

Principles vs. Rules

Aspect Rules Principles
Form Specific instructions General guidelines
Flexibility Rigid Adaptable to context
Coverage Attempt to cover all cases Provide reasoning framework
Complexity Multiply endlessly Remain few and stable
Application Mechanical Requires judgment
Learning Memorize Understand

Rule: "No meetings on Fridays"

Principle: "Protect focused work time"

Difference:

  • Rule is rigid (even when Friday meeting would be valuable)
  • Principle allows judgment (usually no Friday meetings, but important client can be accommodated)

When Principles Work Better

Principles excel when:

1. Situations vary significantly

  • Context matters
  • No one-size-fits-all
  • Judgment required

2. Goals are clear but path varies

  • Know what you're trying to achieve
  • Many valid approaches

3. Dealing with complexity and change

  • Environment shifts faster than rules update
  • New situations arise regularly

4. Developing judgment is feasible

  • People capable of learning principles
  • Culture supports good judgment
  • Feedback enables learning

Example: Journalism ethics

Not: Exhaustive rulebook

Instead: Core principles:

  • Seek truth and report it
  • Minimize harm
  • Act independently
  • Be accountable

Why better: Situations vary wildly (war zones, political controversy, privacy issues). Principles provide compass, judgment navigates specifics.


Building Judgment-Based Systems

Requirements:

1. Clear principles

  • Few, memorable
  • Articulate underlying goals
  • Provide reasoning framework

2. Training and examples

  • Teach principles through cases
  • Discuss edge cases
  • Build shared understanding

3. Feedback loops

  • Judgment quality visible
  • Learn from outcomes
  • Improve over time

4. Accountability for outcomes

  • Not just "did you follow rules?"
  • "Did you achieve good outcome using sound judgment?"

5. Culture of trust

  • Assume good intent
  • Support reasonable judgment calls
  • Don't punish every mistake

Hybrid Approaches

Rules for Foundations, Judgment for Application

Use rules for:

  • Non-negotiable principles ("Don't steal," "No fraud")
  • Safety-critical procedures (aviation checklists)
  • Common routine cases (80% of situations)

Use judgment for:

  • Novel situations
  • High-stakes unique cases
  • Edge cases and exceptions

Example: Ritz-Carlton

Rule: Standard service procedures for routine interactions

Principle: "We are Ladies and Gentlemen serving Ladies and Gentlemen"

Empowerment: Any employee can spend up to $2,000 to resolve guest issue, no approval needed

Result: Standard for routine, judgment for exceptional situations.


Sunset Provisions

For every new rule: Built-in expiration or review date.

Forces:

  • Regular evaluation (does this rule still serve purpose?)
  • Removal of obsolete rules
  • Prevents indefinite accumulation

Some jurisdictions: Automatic sunset (law expires unless renewed).


Principle-Based Regulation

Instead of exhaustive rules: State desired outcomes, require entities to demonstrate they're achieving them.

Advantages:

  • Flexibility in how to comply
  • Adapts to changing conditions
  • Encourages innovation in compliance

Challenges:

  • Requires more sophisticated enforcement
  • Less predictable
  • Potential for inconsistent interpretation

Knowing When Rules Have Become Counterproductive

Warning Signs

1. People spend more time navigating rules than solving problems

2. Rule violations are ubiquitous

  • Everyone breaks rules regularly
  • Rules no longer command respect
  • Selective enforcement common

3. Gaming is rampant

  • Compliance in letter, not spirit
  • Loopholes exploited creatively
  • Focus on appearing compliant rather than achieving goals

4. Rule accretion is obvious

  • Multiple contradictory rules
  • No one knows all the rules
  • Rules layered on rules

5. Good judgment requires violating rules

  • Best outcome contradicts rules
  • Have to choose between rule compliance and success

6. Innovation stops

  • New approaches don't fit existing rules
  • "That's not how we do things"
  • Status quo calcified

Action Steps

When rules become counterproductive:

1. Rule audit

  • List all rules
  • For each: What problem does this solve? Still relevant?
  • Eliminate obsolete/counterproductive rules

2. Consolidation

  • Can multiple rules be replaced with one principle?
  • Simplify where possible

3. Sunset implementation

  • Add expiration dates to rules
  • Force regular review

4. Training in principles and judgment

  • Teach underlying reasoning
  • Develop judgment capability
  • Build culture of responsibility

5. Measure outcomes, not just compliance

  • Did we achieve goals?
  • Not just "Did we follow process?"

Conclusion: Rules Are Tools, Not Solutions

Rules are not inherently bad or good.

They're tools with:

  • Appropriate uses (routine, low-stakes, safety-critical)
  • Limitations (can't cover everything, get gamed, crowd out judgment)

The failure mode:

Treating rules as complete solution:

  • Try to cover every situation
  • Rules multiply uncontrollably
  • System becomes rigid, brittle, gameable
  • Judgment atrophies
  • Problems grow faster than rules

The balanced approach:

Use rules for:

  • Core non-negotiables
  • Routine repeatable situations
  • Safety-critical procedures
  • When judgment capability limited

Use principles and judgment for:

  • Novel situations
  • High-variance contexts
  • Complex decisions
  • Developing expertise

Regularly:

  • Review and remove obsolete rules
  • Simplify where possible
  • Train judgment
  • Measure outcomes, not just compliance

Key insights:

  1. Rules can't cover everything (infinite situations, finite rules)
  2. Rules get gamed (Goodhart's Law applies)
  3. Rules can't adapt to context (uniform response, varying situations)
  4. Rules accumulate (easier to add than remove)
  5. Rules require judgment to interpret (paradox: can't eliminate judgment)
  6. Rules crowd out judgment (use it or lose it)

The path forward:

Instead of asking: "What rule covers this?"

Ask: "What are we trying to achieve, and how do we get there?"

Instead of: More rules

Do: Clearer principles, better judgment, culture of responsibility


Perfect rules for all situations don't exist.

Perfect judgment doesn't exist either.

The wisdom is knowing when to use each, and having the courage to remove rules when they've become the problem they were meant to solve.


References

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  2. Taleb, N. N. (2012). Antifragile: Things That Gain from Disorder. Random House.

  3. Scott, J. C. (1998). Seeing Like a State: How Certain Schemes to Improve the Human Condition Have Failed. Yale University Press.

  4. Deci, E. L., & Ryan, R. M. (2000). "The 'What' and 'Why' of Goal Pursuits: Human Needs and the Self-Determination of Behavior." Psychological Inquiry, 11(4), 227–268.

  5. Goodhart, C. (1975). "Problems of Monetary Management: The U.K. Experience." Papers in Monetary Economics (Reserve Bank of Australia).

  6. Campbell, D. T. (1979). "Assessing the Impact of Planned Social Change." Evaluation and Program Planning, 2(1), 67–90.

  7. Kerr, S. (1975). "On the Folly of Rewarding A, While Hoping for B." Academy of Management Journal, 18(4), 769–783.

  8. Merton, R. K. (1940). "Bureaucratic Structure and Personality." Social Forces, 18(4), 560–568.

  9. Sunstein, C. R. (2013). Simpler: The Future of Government. Simon & Schuster.

  10. Pink, D. H. (2009). Drive: The Surprising Truth About What Motivates Us. Riverhead Books.

  11. Polanyi, M. (1966). The Tacit Dimension. University of Chicago Press.

  12. Schön, D. A. (1983). The Reflective Practitioner: How Professionals Think in Action. Basic Books.

  13. Kohn, A. (1999). Punished by Rewards: The Trouble with Gold Stars, Incentive Plans, A's, Praise, and Other Bribes. Houghton Mifflin.

  14. Muller, J. Z. (2018). The Tyranny of Metrics. Princeton University Press.

  15. Ostrom, E. (1990). Governing the Commons: The Evolution of Institutions for Collective Action. Cambridge University Press.


About This Series: This article is part of a larger exploration of principles and laws. For related concepts, see [Why Principles Outlast Tactics], [What Is a Principle and Why It Matters], [First-Order vs Second-Order Effects], and [Cognitive Principles That Shape Decisions].